- #OPENGL 2.0 COMPATIBLE REDDIT INTEL GMA 4500MHD DRIVERS#
- #OPENGL 2.0 COMPATIBLE REDDIT INTEL GMA 4500MHD DRIVER#
- #OPENGL 2.0 COMPATIBLE REDDIT INTEL GMA 4500MHD FOR WINDOWS 10#
- #OPENGL 2.0 COMPATIBLE REDDIT INTEL GMA 4500MHD SOFTWARE#
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#OPENGL 2.0 COMPATIBLE REDDIT INTEL GMA 4500MHD DRIVER#
Hence, the GPU driver DLL (eg ig4icd64.dll) would be unloaded, causing the bug.
#OPENGL 2.0 COMPATIBLE REDDIT INTEL GMA 4500MHD FOR WINDOWS 10#
This was due to MSYS2/Mingw builds trying to load the (poorly supported) GPU driver while advertising support for Windows 10 in theirĮmbedded default Manifest file. "WARNING: GL ERROR: GL_INVALID_ENUM on glTexSubImage2D(0x0DE1, 0, 0, area.top, src.w, area.height(), _glFormat, _glType, :167)!" Screen to be a white blank image, and various warnings would be output to the console, eg. Game in ScummVM (built with MSYS2/Mingw) with the OpenGL renderer would cause the game Systems, like Intel HD Graphics series 1st and 2nd generations.
#OPENGL 2.0 COMPATIBLE REDDIT INTEL GMA 4500MHD DRIVERS#
The bug is for PC systems with GPU drivers that were not properly supported for Windows 10 The issue pertains to MSYS2 adding a default manifest file (default-manifest.o) to the executable This fixes an OpenGL renderer issue for builds with MSYS2/Mingw64 or MSYS2/Mingw32 I'll investigate more tomorrow and keep you updated. As for JVM differences, what's interesting is the function Java_java_lang_ProcessEnvironment_environmentBlock which is only called in 8u60. It looks like that the Intel OpenGL driver tries to call D3DKMTOpenAdapterFromHdc, which probably fails, then it returns 0 to the OpenGL ICD. The 8u60 log ends with the DLL_PROCESS_ATTACH error. The logs, up to loading ig4icd64.dll and after removing all hex values for easier comparison: I then used Dependency Walker to profile the same LWJGL program running under Java8u51 and Javau60. This failed with ERROR_DLL_INIT_FAILED: A dynamic link library (DLL) initialization routine failed. In order to debug this, I changed the LoadLibrary("opengl32.dll") call (the ICD) to LoadLibrary("ig4icd64.dll") (the Intel driver). I went through the release notes and all changes that made it into the u60 release, but couldn't find anything relevant. So, there's something in Java 8u60 that the Intel driver doesn't like. The latest LWJGL 2.9.4 nightly build behaves the same and so does LWJGL 3 (which uses GLFW for window/context creation). I'm certain that this is not an LWJGL bug.
This works even with no monitor attached to the Nvidia GPU. Interestingly, when enabled with a secondary monitor attached to it, the ICD will again first try the Intel driver and when that fails it will load the Nvidia one successfully.
The machine I'm testing on also has a discrete Nvidia GPU which I had disabled for the above. That driver works, but of course LWJGL fails with the infamous "Pixel format not accelerated" error.
#OPENGL 2.0 COMPATIBLE REDDIT INTEL GMA 4500MHD SOFTWARE#
The OpenGL ICD will then try the software OpenGL 1.1 driver that comes with Windows.If the Intel iGPU drives the main display, the OpenGL ICD will try to load the Intel OpenGL driver.Starting from 8u60, the Intel OpenGL driver refuses to load. OpenGL (version 3.1) works on all JVMs up to 8u51. I've been able to reproduce this on Windows 10, HD 2000 on a Sandy Bridge i5, driver version 9. Reply to this email directly or view it on GitHub "update your graphics card", but to fix the underlying problem in java This matter should be high priority, and a fix must involve not to Newer versions would prevent many people from playing. Mojang still ships with a version from 2014, because obviously the There have been quite a few critical Java-updates released since then and So what you want to tell us is to use a way outdated version of Java? Här e-brevet skickades från en virusfri dator som skyddas av Avast. That is the version minecraft "want" to use.